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- Napoleon vs empire total war map full#
- Napoleon vs empire total war map Pc#
- Napoleon vs empire total war map series#
I like both of them, both have things I enjoy or find interesting.More of the things that ETW introduced actually worked and were fun, while very few of Rome II novelties work or are fun, so I'd lean towards ETW.
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Napoleon vs empire total war map Pc#
Right now I prefer ETW, believe it or not, but with vanilla ETW in its current state I have had loads of fun (226 hours, all in vanilla), granted, I only got it when it was completely patched, I didn't have a PC capable to run it when it came out. New features such as naval battle, theatres, revolutions, etc., really add to the gameplay, contrary to Rome 2.īoth, but maybe XVIIth to XIXth centuries slightly more because I've spent a lot of time to search and read documents to prepare mod, and now I've a better knowledge of this era than Rome 2 one.Įmpire. Wich game had better implemented new features?Įmpire, despite its flaws.particularly when focusing marketing on such feature)Įmpire. Rome 2 (5 years after Empire, it was the least that CA can do.
Napoleon vs empire total war map full#
Wich had bigger shoes to fill? (Rome 2 being the sequel for rome, Empire being the first full gun focused total war).Right now, I prefer Empire AI in campaign, but it's because it had been possible to tweak parameters and "optimize" its behaviours. Empire AI didn't have to handle siege equipments, one of the Rome 2's AI great flaws for example. It could be one of those game modifications overlooked by most reviewers that end up changing the release in a very significant way.I prefer Empire interface, but Rome 2 is not that bad, its interface is more simple, the idea was good but not the result, Rome 2 UI being sometime confusing.Īgain, difficult to tell.
Napoleon vs empire total war map series#
I am sufficiently change averse to see this as a detrimental modification to the series at the moment but the decision to take out initial rebel provinces might be a very interesting one for Empire: Total War. I feel a bit like playing the first few minutes of a game of Europa Universalis III, where the choice of alliances and enemies is crucial. So, I basically have two avenues of attack: to the South East, against the behemoth of the Ottoman Empire, or to the North East, against Polish-Lithuanian and Russian hordes. As Austria, I know I don't want to go against the Germanic minor nations, which quickly make alliances with one another.
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You can't spend all the initial funds on development, while getting a few provinces with your initial army.
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Now, with Empire: Total War, you're forced to make some rather tough decisions early on. The Total War series allowed players to set up, develop a bit, pick and choose an enemy faction and then go. Even those factions in the middle of Europe, like France, could expand a little in the first couple of turns at the expanse of the rebels, meaning that there were no big wars going on before you could consolidate your economy and your armies for a little while. In Medieval 2, Rome, the first Medieval and, if I remember correctly, in Shogun (which basically means all the Total War games until now), all the nations had one or two rebel provinces that were easily accessible and had manageable armies right at the beginning of the game. And then I asked myself “Where am I to expand?” The simple answer is: you have to declare war on someone rather quickly, before a complex web of alliances is formed and any war declaration means taking on half of the powers in Europe. It only made an impact in my mind when I took control of Austria and I saw that, all around me, there were fully formed nations, with national armies and the possibility of forming alliances.
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I hardly noticed this when I first looked at the game map in the nation selection screen. One of the biggest changes that Empire: Total War made to the gameplay experience was for me the complete and utter disappearance of the rebel-controlled territories.
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